General Public

Write with Me: Community Writing Session

Jen Hadfield’s legendary “Write with Me” workshop sessions have flourished online, providing writers from everywhere a chance to write alongside one of today’s most dynamic poets in a safe, productive space. On two consecutive days, Jen will bring these workshops to the festival tent. Don’t miss this opportunity to write alongside Jen and other poets. Bring a notebook and a pen!

WEATHER ALERT: In the case of a weather disruption, this event will be moved to the Beinecke Rare Book and Manuscript Library Mezzanine. Check our social media for updates.

Art of Fiction: Kathryn Scanlan and Elliott Holt

Kathryn Scanlan often makes fiction out of the stuff of fact: recorded conversations, old journals, and whatever other documentary artifacts she can find form the foundation on which she builds her fiction. Novelist and former Yale Review deputy editor Elliott Holt talks to her about the process of turning facts into fictions.

WEATHER ALERT: In the case of a weather disruption, all events scheduled in the Cross-Campus Tent will be moved to the Beinecke Library Mezzanine. Check our social media for updates.

Siblings in Art and Life

Deirdre Madden has always been fascinated, both in fiction, and IRL, with siblings, especially siblings like Theo and Vincent Van Gogh, whose relationship is intimately bound with art-making. Julia Rooney is herself an artist engaged in a long-term artistic collaboration with her sister, a poet. The two will discuss their mutual interest in exploring these complex relationship dynamics and how they can both help and hinder the artistic process.

Mondays at Beinecke: Remembering “Amnesia” with Claire Fox

A talk in conjunction with the exhibition “Remembering ‘Amnesia’: Rebooting the First Computerized Novel” on view now in the Hanke Gallery at Sterling Memorial Library.

Zoom webinar registration: https://bit.ly/4gfvldd

“Amnesia”—a work of interactive science fiction by Thomas M. Disch, published in 1986—was an early attempt to bring video games into the realm of literary art by translating a novelist’s script into a medium that readers could only experience by interacting with a computer.

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